Norse/Asgard – Central Characters, Places & Terms
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Canonical Notes (Destiny Cycle) – Norse gods are subject to oath, consequence, and imbalance, not absolute fate. Authority derives from structure and consent, not invulnerability. Time may be bent, but never without cost.
The Dàn Cycle – A novel series that revolves around Gaelic and Celtic mythology, especially that of the Irish. Their myths, legends, and lore have been interpreted in many ways over the centuries. For authors in such a genre, we pick which threads to present among those posited by many historians. For those who follow Fae fantasy themes (which I also love), those myths emerged over a thousand years after the Tuatha legends were written. Thus, I used as close to a semi-historical setting as possible to build this world, so there are no faeries, only fairies, in this fairyland.
The Dàn Cycle Characters – As for the characters, I based some on historical figures and others on fictitious characters. The same goes for titles like Erin’s Hero. As to the use of names for gods, they are all of myth and legend.
Capitalizing words referencing gods – I use the following conventions: Tuatha gods, gods of Asgard, Asgardian gods, or any general god. As with proper names, it is: Tuatha God All-Father, or just All-Father, Sun God (with or without a name like Lugh), Mother Goddess, Dark Goddess, Goddess of War, One God, Goddess of Language, God of History, etc. Additionally, Gaelic words for Druids and their English counterparts are capitalized, thus Bard (Filídh), Healer (Ollamh), Seer/Seeress (Fáidh), Lawgiver (Breitheamh), and Warrior (Laoch). Similarly, the Druidic Elements powers are Air (Aer), Water (Uisce), Earth (Talamh), Fire (Tine), and Aether (Eitear).
In The Dàn Cycle series – The first Druid was the Tuatha God All-Father. In the days when the Gaels first came to Erin from the coastal region of the Spanish region once known as Galicia, Dagda created five sects. He passed his magic to them once the Tuatha Dé Danann and the Gaels forged the Great Agreement, where they both would halt their battles in exchange for the Gaels paying homage to the Tuatha Gods. In turn, the Tuatha ceded the land of Erin to the Gaels, with some Tuatha remaining in the underhalls of Erin that Danu, All-Father, Badb, and Lugh had created. Dagda’s Druids were the skilled guides who ensured the Gaels remembered the myths and legends of the Tuatha and continued their worship of the adopted gods.