Is there other magic in The Destiny Cycle?
Aye, Druids use Elements (Earth, Air, Water, Fire, and Spirit) as powers that they manifest in the physical world; Sigils are patterns, usually in the form of a tattoo, that amplify an Element or combination of Elements. Elements and Sigils are consider "hard" magic, because the are rules and limitation. The "soft" magic in Destiny Cycle is Badb Catha's is the mysterious "dark matter" that powers balefire and "shields", which cancel each other, as in only one can be used at any given time; there's a cycle time between them of ten to fifteen seconds, where a weapon that casts balefire disableds shields, and when shields are active, balefire cannot be cast. The void and sight tap into time-magic via the Stone of Destiny and the Cycle of Time. This is clearly "soft" magic of the Tuatha gods.
Back to Hub
Other Q&A Entries To Explore
Related Lore Connections
Related Timeline Events
Master Search Wikis
Characters, Places, & Terms
Capitalizing words referencing gods – I use the following conventions: Tuatha gods, gods of Asgard, Asgardian gods, or any general god. As with proper names, it is: Tuatha God All-Father, or just All-Father, Sun God (with or without a name like Lugh), Mother Goddess, Dark Goddess, Goddess of War, One God, Goddess of Language, God of History, etc. Additionally, Gaelic words for Druids and their English counterparts are capitalized, thus Bard (Filídh), Healer (Ollamh), Seer/Seeress (Fáidh), Lawgiver (Breitheamh), and Warrior (Laoch). Similarly, the Druidic Elements powers are Air (Aer), Water (Uisce), Earth (Talamh), Fire (Tine), and Aether (Eitear).
World Structure Themes
DCB Myth Guide