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Dagda's five Druidic Sects – Lawgivers, Healers, Seers, Bards, and Warriors, where he passed specific knowledge to each sect, along with how to seize the void and the sight when they needed to connect the realm of Erin with the Tuatha realms. Using the high council of each Druidic sect, All-Father also passed on the secrets of manipulating the five Elements: Air, Water, Earth, Fire, and Aether (the energy of life). Details on each of these sects can be found below. The singular form of Druid is Druí.
Capitalizing words referencing gods – I use the following conventions: Tuatha gods, gods of Asgard, Asgardian gods, or any general god. As with proper names, it is: Tuatha God All-Father, or just All-Father, Sun God (with or without a name like Lugh), Mother Goddess, Dark Goddess, Goddess of War, One God, Goddess of Language, God of History, etc. Additionally, Gaelic words for Druids and their English counterparts are capitalized, thus Bard (Filídh), Healer (Ollamh), Seer/Seeress (Fáidh), Lawgiver (Breitheamh), and Warrior (Laoch). Similarly, the Druidic Elements powers are Air (Aer), Water (Uisce), Earth (Talamh), Fire (Tine), and Aether (Eitear).
Druid (Drew-id) – Aos Dána are the masters of law, music, storytelling, foreseeing, and healing. Under the guidance of Dagda, most wield Tuatha magic, such as the sight, void, and Cycle of Time. Some are known to be Elementals, who can also manipulate the elements of Air, Earth, Water, Fire, and Life.